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1. Autocannons - in Ships and Modules [original thread]
Your valid points aside, what I do know is this: À That the weaker two autocannons of every weapon size are completely unused. That's six whole weapons in the game with no, or very, very little purpose. À The best autocannon with Minmatar bonu...
- by Tyria Evenstar - at 2004.03.27 07:54:00
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2. Autocannons - in Ships and Modules [original thread]
Quote: They are balanced that's the bit you're not getting, you do 25% less damage for a decrease in CPU fitting requirements and NO cap usage. You want a more damaging short range gun you fit blasters, where's the problem? If I want no cap ...
- by Tyria Evenstar - at 2004.03.26 23:27:00
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3. Autocannons - in Ships and Modules [original thread]
Anyone who argues about 800mm or has a go at me for trying to get some balance for autocannons - this is the only reply your going to get. I've already stated numerous times, that the damage output of 800mm on battleships is not indicative of at...
- by Tyria Evenstar - at 2004.03.26 22:57:00
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4. Autocannons - in Ships and Modules [original thread]
Quote: Erm great everyone is talking about bs's, sure i partly agree on that discussion (though what i find strange is why people compare ac's on minmatar ships to blasters directly and not blasters on a mega). What is not said is if autoca...
- by Tyria Evenstar - at 2004.03.26 00:57:00
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5. Autocannons - in Ships and Modules [original thread]
Quote: I should keep the numbers handy but a 800mm on a tempest and a ION cannon on a megathron do almost equal damage over time. IF I feel like it I will give you the actual run down tomorrow. Yes for the same grid requirement but less CPU ...
- by Tyria Evenstar - at 2004.03.26 00:43:00
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6. Autocannons - in Ships and Modules [original thread]
Point A+ B: If the Tempest’s bonuses are preventing any necessary autocannon change, then it should be balanced. Point C: I don’t really understand why you brought this point up. I know autocannons use no cap to fire, and that is th...
- by Tyria Evenstar - at 2004.03.26 00:34:00
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7. Autocannons - in Ships and Modules [original thread]
Edited by: Tyria Evenstar on 26/03/2004 00:16:30 I never double post.
- by Tyria Evenstar - at 2004.03.25 23:46:00
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8. Autocannons - in Ships and Modules [original thread]
@ KamiCrazy In response to A: Repeating 800mm are the only ACs that are actively, due mostly to the Tempest's 2 DoT changing bonuses, and the Typhoons extra range they can get with them. If you look away from battleships, you get a different vi...
- by Tyria Evenstar - at 2004.03.25 23:41:00
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9. Autocannons - in Ships and Modules [original thread]
Quote: I'm not actually getting across, am I? The weaker autocannons are ignored cause you don't have too use em to be able to fill your turret slots with autocannons, a megathron pilot has too use ION and dual ION cause there's no way NO wa...
- by Tyria Evenstar - at 2004.03.25 23:17:00
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10. Autocannons - in Ships and Modules [original thread]
The current 'best' autocannon is acting like an ion blaster choice, due to their low fitting and mid damage output. Thus if autocannons are used, the weaker two autocannons are always ignored. That's why I want a better autocannon choice - blaster...
- by Tyria Evenstar - at 2004.03.25 22:55:00
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11. Autocannons - in Ships and Modules [original thread]
Loads of people use Ion Blasters over Neutron Blasters, because they are easier to fit, still do good damage, and leave plenty of cpu and power to have good felxability on what they put in their other slots. Now, look at autocannons. Anyone use a...
- by Tyria Evenstar - at 2004.03.25 22:31:00
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12. Interceptor setups - in Ships and Modules [original thread]
The Claw needs more CPU, that's for sure. I mean, 100 is really lame, even the lvl3 frigates all have more than that.
- by Tyria Evenstar - at 2004.03.21 20:37:00
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13. Tech 2 weapons when will they arrive? And what are you waiting to see - in Ships and Modules [original thread]
Not before they properly balance tech1 weapons, hopefully.
- by Tyria Evenstar - at 2004.03.21 18:46:00
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14. Rifter setup, suggestions - in Ships and Modules [original thread]
Edited by: Tyria Evenstar on 04/03/2004 22:48:56 At least on a Rifter, but probably also on ships without the dmg bonus, 200mm Autocannons have better DoT (Damage on Time) than 280mm Artillery. In fact, 200mm autocannons have a better DoT than...
- by Tyria Evenstar - at 2004.03.04 22:47:00
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15. Speed records? - in Ships and Modules [original thread]
From another thread I think it's 128km/sec in a Silver Magnate - but I could be wrong. -Tyria.
- by Tyria Evenstar - at 2004.03.04 01:09:00
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16. Remove effects from shield hardeners and various other modules. - in Ships and Modules [original thread]
This issue has been raised, check out the CSM log when it's up for the Dev response. -Tyria.
- by Tyria Evenstar - at 2004.03.03 16:17:00
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17. Remove effects from shield hardeners and various other modules. - in Ships and Modules [original thread]
Will ask about this in today's CSM. Nice ideas people. (Note: I am liberally taking ideas/wording from people, like Hanns and StoreSlem, so don't be offended, be honoured.) Hopefully they'll be a positive response from CCP. I'll link to this thr...
- by Tyria Evenstar - at 2004.03.03 13:34:00
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18. Compare Interceptors - in Ships and Modules [original thread]
This is a really good tool. Two thumbs up. -Tyria
- by Tyria Evenstar - at 2004.03.03 04:31:00
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19. CPU, CPU, always more CPU - in Ships and Modules [original thread]
Quote: I guess you'll have to get a tech 2 ship to really use tech 2 items. It's a nice idea in theory, but some of the new interceptors only have 100CPU. Which sucks majorly. If you want good small weapons on them (280mm artillery, 150...
- by Tyria Evenstar - at 2004.02.29 19:07:00
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20. scythe - in Ships and Modules [original thread]
Haha, too true. I saw one for the first time about two weeks ago, even though I've been playing since August. I was blown away, and it so was "WTF is that?!" -Tyria.
- by Tyria Evenstar - at 2004.02.29 03:48:00
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